OS PRINCíPIOS BáSICOS DE THE FIRST BERSERKER: KHAZAN

Os Princípios Básicos de The First Berserker: Khazan

Os Princípios Básicos de The First Berserker: Khazan

Blog Article



Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Este único detalhe aqui é que as vezes tem um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e produtos.

24 do marçeste do 2025 por André Custodio À medida qual a comunidade souls Teimavive Ainda mais viúva com a falta de novos Dark Souls e com o abandono do Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

O visual de animaçãeste 3D no visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que ESTES jogadores sintam como se estivessem assistindo a uma animaçãeste.

Com 1 visual estilo cell shading de que imita 1 anime, o game se destaca pela maneira tais como usa seu sistema por habilidades para atravessar ao jogador a sensaçãeste do qual o protagonista é poderoso.

As with The First Berserker: Khazan Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Embora desafiador para jogadores hardcore, ESTES dois níveis do dificuldade e a variedade do mecânicas por combate e habilidades tornam o game conseguível para jogadores do todos os níveis.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Report this page